Remember what the Druids told you about the Lord of the Dead? He was once a mortal man who was cursed by the gods to rule the underworld. But Alexander has a trick up his sleeve.Īfter you successfully challenge the Lord of the Dead, Night Mare will transport you, King Caliphim, and Queen Allaria back. That sort of challenge would make lesser men give up. That is a tall order: the Lord of the Dead has seen all manner of suffering and pain, and never once shed a tear. Your challenge: make him, a being who's literally seen it all, cry. The Lord of the Dead will be infuriated that a mere mortal dares challenge him, and will give you a particularly impossible challenge. USE the gauntlet on the Lord of the Dead to challenge him. No, really: that's exactly what you need to do. In fact, you need to throw down the gauntlet. You need to issue the Lord of the Dead a formal challenge, though: just talking to him won't do it. You didn't come here to give up, though: you came here to challenge Death and to chew bubble gum, and they don't have any bubble gum in the Realm of the Dead. The Lord of the Dead will at first be a bit puzzled as to why you've come before him with your flesh still intact, and "generously" offer to let you become one with the spirits. TALK to the guards, and they'll be surprisingly accommodating and allow Alexander to meet with the Lord of the Dead. You've now made it to the Lord of the Dead's throne: all you need to do to face him is ask the guards for an audience. Use the gauntlet on the Lord of the Dead to challenge him. USE the coins on Charon, and he'll ferry you across the river. Remember the coins from the skeleton in the Catacombs? Those coins were meant to pay Charon's fare, and now they'll be used for exactly that purpose. Don't worry about the fare: you already have it. Now that you have the River Styx water, you're ready to board the ferry. But your spell book won't do you any good here: you need to get back to the land of the living first. You now have all the ingredients you need to cast the spell: all you need is a paintbrush. USE the teacup on the river, and collect the River Styx water for your spell. The Magic Paint spell calls for River Styx water, and you happen to be right next to the only source of that water you're likely to find. Before you pay, though, there's something very important you need to get here. Charon doesn't care much whether the living or the dead take his boat, but everyone has to pay the fare before they can cross. You're now at the base of the River Styx, and Charon is here with his boat to ferry souls across to the Lord of the Dead. Unless you collect the River Styx water here, you can't finish the game. USE the ticket on the ticket taker, and go into the inner Realm of the Dead. Now that you have the skeleton key, you're ready to proceed. After Alexander finishes playing, use the HAND on the dropped key to pick it up. As the guard dances, the skeleton key will come loose and fall to the ground. Alexander will play a catchy tune that gets all the skeletons dancing, even the guard. Use the HAND on the bone xylophone to play it. Hmmm, what's that pile of bones in the corner look like? Of course: a xylophone! As a prince of Daventry, Alexander got a surprisingly broad musical education: not only can he play the flute, but he's also quite an accomplished percussionist. But it's doubtful that the guard will just give it up: you need to get him to let go of it, somehow. A skeleton key could be very useful to you in your quest, so you should probably take it. The guard has a large keyring on his belt, and a very prominent key on it. There's one other thing you need to do here, though. If you don't get the skeleton key here, you can't finish the game.
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